I won’t spoil everything I learned, but those are just some of the highlights from the first chapter.Įverything else around European War VII is done well enough: the music is good, the visuals are highly detailed, and the sound design is satisfying, especially the Foley knife slash when you deal 300+ damage in one attack. There are so many military tactics and strategies I learned from this game, like keeping a weak enemy in front to prevent a stronger enemy from occupying the same space, or blocking off a corridor for extra defense. I can’t dock it too many points for this because it makes the title’s battles kind of surreal, upping the fun factor considerably. The only historically accurate parts of engagements end up being the enemy generals and troops, and the allied generals and troops you start out with. Same thing with the troops you could bring a Roman legion into battle during the Anglo Saxon invasion of England. You can use any general you unlock in any battle regardless of whether they were actually there at the time, or if they were even alive at the time. You demolish historical accuracy once you unlock generals and troops to use in your campaigns. It’s not as if the game sticks to history completely. It takes some of the fun out of exploring the battlefield. ![]() The game ended up cheating at its own rules to keep it historically accurate. In turn, the game kept creating enemy troops out of thin air to forestall my attacks until I ran out of turns. The former city did not originally fall in the historical battle. Sticking to the history of these battles allows you to have more fun with the game.Īnother time, I was trying to take control of a city, while attacking a different city that I needed to take over. If you instead let Rome fall and go for the city on the east coast, the game will reward you with an easier battle. However, both times I tried to take back control of Rome after it had fallen. My first two attempts, I was overwhelmed with enemy soldiers. The goal is to occupy three of four key areas in Italy. In Chapter 1, at the end of the first campaign, Rome is besieged. I love it when games use gameplay mechanics to create a sense of depth. ![]() One thing that this game does well is worldbuilding. This happened only a few times, but we’ll get to that. However, the difficulty is not so intense that you’ll have to start every battle over. The main strategy is where you move and when you attack or use a general’s power (increasing damage, defense, etc.). The battles aren’t too complex as long as you familiarize with the differences between cavalry, infantry, and ranged units. Each battle is on a semi-hexagonal board, where hexagons make up each area, representing the map’s battle zone. It could sometimes be keeping your troops alive over a certain number of turns. Each conflict has its own goal, either defeating all of the enemy troops or capturing cities and territory. The hard part is the actual strategy you need to win each battle. The gameplay is very intuitive and thanks to the tutorial, pretty easy to get control of. Each battle starts with dialogue from the main generals of the battle, and then the fight is on. Some are optional and unlock special rewards. You get a list of battles you will be fighting in, usually around eight to ten. A prologue precedes each chapter where you can read and learn about the circumstances around your current campaign. These campaigns are set at specific points of European history during actual historical battles. Gaming and CampaigningĪfter fiddling around and getting a hang of the controls, I was plopped into the core gameplay: the campaigns. Maybe it just expected me to complete the first part in one go. However, it did teach me how to end my turn on the second level of the tutorial. I guess that it expected me to already be familiar with the HUD of other European War games. The only nitpick is that it didn’t teach me how to end my turn, so I thought I was stuck. I didn’t mind this as the progression system that relies on these rewards, daily or in-game, would be slow and monotonous early on if they didn’t have them.Įuropean War VII‘s tutorial was pretty standard. ![]() It wants to be a game you play every day to get more rewards. Upon booting up the game for the first time, there is a start menu that automatically gave me a reward for logging in. However, European War VII: Medieval has been a great introduction to the world of turn-based strategy games, with solid gameplay, satisfying progression, and an overall charming aesthetic. The little strategy video game experience I have boils down to which resources to bring with me on a trip within a certain blocky sandbox game. My experience with strategy games has mostly been relegated to board games like Risk and Monopoly.
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